Timelines

Timelines are a relatively new feature to Construct, and arguable one of the reasons Animate came about. That being said is a really powerful tool for making animations, and paths in particular.
Well tackle a simple one that uses Particles for a really cool effect.

A you may have noticed the Timeline controller is always added to a new Animate project. You can find it at the bottom of object types in the PROJECT window.
If you have already gone over the manual, chances are you tried out how to do timelines, so I won't go into great detail on how to do them. I'll just show how to add the timeline and how to add an object and go from there.
In the layout editor right click>Timeline>+Add timeline
The first timeline should then pop up in its own window and you can place it where ever you like.
Now we need to add some particles to do the effect in the vid above.

To add the particles to our timeline click on the plus sign in the timeline editor.

A dialog should pop up where you can add it.
Not in this picture of course, because I've already added it.










I'm not going to go in to detail on how to add specific points in this tut as Ashley's tutorial explains it very well.

 
I will show how the playback should look after adding them however.

If you want to add a second particle object as in the project, just clone the first an place it anywhere.

On to the events:
+ System: On start of layout
-> Text: Typewriter text "Welcome" over 0.75 seconds
-> TimelineController: Play Timeline 1 with tags ""
-> System: Wait 1.5 seconds
-> Text2: Typewriter text "To The Channel" over 0.75 seconds
-> TimelineController: Set Particles2 to track "" of the next timeline
-> TimelineController: Play Timeline 1 with tags ""

Notice we start the timeline in the "Start of Layout" event, then we wait 1.5 seconds to the same timeline for the cloned particle rather than add another timeline.

Find the source: Here



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