This tut is just a quick example on how to set up a techy kind of 3d perspective background.
The layout editor can do both 3d and 2d so setting it up can be a bit tricky.
3d layers rely on the 3d camera and I'll use a dummy object to ease its use.
3d layers rely on the 3d camera and I'll use a dummy object to ease its use.
For the relevant event:
+ System: On start of layout -> 3DCamera: Set camera position to (camdum.X, camdum.Y, camdum.ZElevation), look at (camdum.X+cos(camdum.Angle)×50, camdum.Y+sin(camdum.Angle)×50, 45), up vector (2, 0, 1)
To get this particular shot the least obvious setting would be the up vector set to 2.
That set this skew like you are looking from the right.
Negative 2 would then make it look like it was from the left.
That set this skew like you are looking from the right.
Negative 2 would then make it look like it was from the left.
The source is here
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