3d Perspective

This tut is just a quick example on how to set up a techy kind of 3d perspective background.
The layout editor can do both 3d and 2d so setting it up can be a bit tricky.
3d layers rely on the 3d camera and I'll use a dummy object to ease its use.

There are 3 layers one for a 2d blur effect, and two for the 3d setup. The bottom layer has a tiled background which makes the grid. The middle has all the other objects including the dummy.




I gave the scene a lot of extra space as you just have to have it do do a proper perspective.
















Note most everything in the middle layer is also in the middle of the layout.
















Also note all the objects are set at 90 degrees to get that perspective.

















The camera dummy itself is set to 270 and we will use its angle to set the camera angle. A dummy may not make a lot of sense when the camera doesn't move, but it does if you were to want it to.
For the relevant event:
+ System: On start of layout -> 3DCamera: Set camera position to (camdum.X, camdum.Y, camdum.ZElevation), look at (camdum.X+cos(camdum.Angle)×50, camdum.Y+sin(camdum.Angle)×50, 45), up vector (2, 0, 1)
To get this particular shot the least obvious setting would be the up vector set to 2.
That set this skew like you are looking from the right.
Negative 2 would then make it look like it was from the left.

The source is here

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